Article: Community collaboration¶
Although e3 is a custom set of tools designed to facilitate the deployment and maintenance of EPICS environments, this is still an EPICS environment that uses tools and functionality built by member of the EPICS community. It is important to know how to work with that community in order to get help, to troubleshoot, and to contribute in order to give back to said community.
EPICS Community resources¶
The main EPICS website is the best source for all things EPICS. There you can find:
Documentation for different versions of EPICS base
A list of projects that use EPICS
News and events, listing upcoming and past events, as well as information about the latest releases of EPICS
There is also the Argonne National Labs EPICS website, which has a lot of documentation for previous versions of EPICS.
Note that e3 is designed to work with the EPICS base 7 series, and we have dropped support for base 3.x.
Asking for help¶
If you cannot find the information that you are looking for within the links above, then one can look to the tech-talk mailing list. This is an active mailing list which allows you to ask the broader EPICS community for help and information. For example, if you are struggling to build or install a custom EPICS module, then this can be a good place to look for help. If you are looking to see if anyone has already developed support for a piece of hardware, then this again is a good place to look.
Of course, as a part of a community, it is also a good place to offer your help and experience in return!
Working with community modules¶
As stated in Module wrappers, one of the key design features of e3 is the idea of using a wrapper to allow for the import of EPICS modules into an e3 environment. In particular, it allows for Site-specific modifications, patches, and configuration in a manner that allows for ease of re-use within multiple dynamically or statically generated IOCs.
Working with an existing community module¶
If you are working with a module that already exists within the community and would like to be able to work with it in e3 as well as contribute to the community at large, then Development mode is the ideal way to work. This allows you to have a cloned version of the module that you can commit to as well as push your changes to the remote, as well as install your latest versions for testing purposes.
If your changes are of interest to the broader community (instead of being purely site-specific), then you can try to merge them into the parent repository with a pull/merge request. If not, you will have to create appropriate patch files and add them into the wrapper. Please see Patch files for more information.
One your changes have been merged in to the main branch and tagged, then you can
update configure/CONFIG_MODULE
in order to update EPICS_MODULE_TAG
and
release a new version of the module into your e3 environment.
Working with a new module¶
If you are designing a new module for your site, then you do not strictly speaking need to separate the module and wrapper repositories: you can simply work with Local modules.
It is still recommended, however, to separate the two repositories other than in certain exceptional cases. This facilitates working with the broader EPICS community in terms of sharing resources and skills: if you create some functionality that can only be used in an e3 context, then there is extra work that needs to be done in order to allow users at sites which do not use e3 to allow them to use your module.
EPICS is a large community-driven open source project, and so the best practice is to always make sure to give back to that community wherever possible.